Now, the controversial part of this game is clearly the LOOT system and its departure from the previous games, especially from the 2013 reboot of the series. I've read some people complain about bullet-sponge enemies but I've finished the game on HARD and there's always a way to quickly deal with these so called "sponges" and that's by carrying a proper weapon with the correct element imbued to it, it's simple.įurthermore, some people seem to not even use their CHI for anything but healing, that's wrong too, Chi powers can help you bring down some enemies, and even deal with groups in a more efficient way the game is all about mastering all the ninja arts Lo Wang is capable of, and not just running around with a shotgun: it can be done but it's not what the whole game has to offer, so keep that in mind, it gets deeper than that, believe me. Also, just like it happens with DOOM, you need to keep switching weapons in a fight, to be able to deal with different types of enemies and their different elemental resistances. Gameplay is where the game is at its best though, it's amazing, this is a very, very fast paced shooter where you'll be using the DASH key a lot, both in and out of combat, but it really shines in combat, it's like a dance of death and carnage if you manage to master the use of the dash key and its different movement combinations and aerial tricks you can perform. When it comes to sound assets, I can't find any issues either, the game sounds great, most weapons have a different sound from each other, they sound like they're the real deal and they're meant to destroy our enemies into a million pieces, that's what we want, and the music is amazing too with some nice tracks now and then, especially for important moments like the boss fights. Clever, and it works really well, indeed. Graphically it has all the options and settings that a proper PC game should have and are within the engine's specs, it even has HDR support (still not too common in 2016) and a new NVIDIA peripheral resolution rendering technique called Multi-res Shading, which makes the peripheral section of the screen to render at a lower resolution, thus giving us extra performance at no noticeable difference because it's on the peripheral region and our brains won't notice it as much as the things we're looking at directly. Shadow Warrior is one of the best shooters that released in 2016, simply put.įor starters, the game is one of the most well optimized titles from that year, I tested this with my 4690K and both my GTX 7, and I could achieve more than 60 FPS with both setups and a decent image quality overall the game scales well down to the minimum spec hardware, that's for sure, and then runs amazingly well on more powerful PCs.
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